Kling V3

Kling V3 AI Video Generator

Kling V3 is Kuaishou's Motion Control specialist — it takes a reference action video and a subject image, extracts full-body movement including hand gestures and facial expressions, then generates a physics-accurate 4K video where the subject performs the motion. Built on the Omni One architecture with 3D Spacetime Joint Attention for realistic gravity, balance, deformation, and inertia.

Physics-accurate motion transfer: gravity, balance, deformation, and inertia simulated with 3D Spacetime Joint AttentionFull-body capture including hand gestures, head movement, and synchronized facial expressions from reference videoBind a facial element for stable identity across complex, multi-angle, and long-duration motion sequencesMotion Library with pre-defined action patterns as an alternative to uploading custom reference videos

Kling V3

Kling Video 3.0 with Motion Control 3.0, released February 4, 2026. Upload a subject image and a reference action video. Bind a facial element to preserve precise facial identity throughout complex or multi-angle motion sequences.

Kling V3 motion-control preview

Upload a subject image and reference action video — Kling V3 transfers physics-accurate full-body motion while preserving the character's appearance.

Play template video
Kling V3 motion-control preview

Kling V3

Kling V3 motion-control preview

Upload a subject image and reference action video — Kling V3 transfers physics-accurate full-body motion while preserving the character's appearance.

Kling V3 motion-control preview 1
Kling V3 motion-control preview 2

Kling V3 AI video generator features

Motion Control 3.0

Upload a reference action video of up to 8 seconds to drive a character image. Kling V3 extracts full-body movement, hand gestures, head orientation, and facial expressions from the reference, then transfers the complete motion to the subject while preserving its visual appearance. The model supports two orientation modes: match reference video direction exactly, or align the character to its original image pose while applying the motion.

Physics-accurate movement engine

Kling V3's Omni One architecture uses 3D Spacetime Joint Attention to simulate physical laws during motion generation. Characters transfer weight correctly, vehicles lean into turns, and objects deform under impact. The result is motion that follows real-world physics — characters don't float, slide, or behave unnaturally when performing athletic, dance, or interaction sequences.

Facial element binding for stable identity

Bind a Kling subject element to the character image before generating motion-control video. The model locks the subject's facial structure and expression range, ensuring stable identity even through complex multi-angle motion, long-duration sequences, and close-up shots where facial detail is most scrutinized. Elements can be created from a set of photos or a short video clip.

Motion Library with pre-defined patterns

Access a curated Motion Library of pre-defined action patterns — walking cycles, dance sequences, gesture sets, and cinematic poses — as an alternative to uploading a custom reference video. Select a motion pattern directly to generate consistent character movement without sourcing separate action footage, which speeds up iteration for standard motion use cases.

How to use Kling V3 motion control

01

Upload a reference action video of 3–8 seconds featuring a single subject performing the target movement clearly

02

Upload the character image you want to animate — a portrait, product mascot, virtual avatar, or original character design

03

Optionally click "Bind Facial Element to Enhance Consistency" to lock facial identity during complex or close-up motion

04

Choose character orientation: match reference video direction or align with the character image pose for different compositional results

05

Add a prompt to set the scene environment, camera movement, lighting, and any visual context beyond the motion reference

Best Kling V3 use cases

Best Kling V3 use cases

01

Virtual character animation: drive original character designs with dancer, athlete, or performer reference videos for games and media

02

Brand mascot content: animate brand characters with natural walking, gesturing, and presentation movements for social campaigns

03

Fashion and product modeling: transfer a model's walk and pose to product-specific characters for consistent catalog video content

04

Gaming avatar clips: generate motion-controlled sequences of game characters for trailers, social media, and promotional content

05

Sports brand marketing: transfer athletic motion to stylized characters and mascots for sports brand advertising content

06

Virtual presenter videos: use Motion Library patterns to produce consistent presentation-style clips without sourcing reference footage

Kling V3 motion prompting tips

Use a clean single-subject reference video against a simple background — isolated action produces the most accurate full-body motion extraction
Bind a facial element for sequences with close-up shots, emotional expressions, or multi-angle camera perspectives where face detail matters
Keep camera direction in the prompt aligned with the motion reference to avoid conflicting orientation signals between prompt and reference
Use the Motion Library for standard actions like walking, dancing, or gesturing when a custom reference video is not available
Specify lighting and environment in the prompt since Kling V3 applies the motion to the scene context you describe

How to use Kling V3

Select a reference action video from your own footage or from the Motion Library for standard pre-defined movement patterns
Upload a portrait or character image that will receive the extracted motion and become the animated subject
Bind a Kling facial element to the character image to stabilize identity through camera angle changes and close-up motion moments
Add a scene prompt describing background, lighting, camera movement, and emotional context beyond the reference action video
Review the generated motion-control clip in video history and adjust orientation settings or element binding for iterative refinements

Kling V3 FAQ

What kind of reference video works best for Kling V3 motion control?

A clean 3–8 second clip featuring a single subject against a simple background produces the most accurate motion extraction. The subject should be fully visible in the frame throughout the entire action sequence. Motion Library patterns are a reliable alternative when a custom reference video isn't available for standard motions like walking, gesturing, or common dance styles.

What is the difference between the two character orientation options?

Character Orientation Matches Video makes the subject's body orientation follow the reference video exactly — camera movement, angle, and direction all transfer together from the reference. Character Orientation Matches Image keeps the subject facing the direction in the reference image while still transferring movement and expressions from the video. Camera movements and additional visual context can be customized via the prompt in both modes.

Can Kling V3 extract facial expressions from the reference video?

Yes. Kling V3 Motion Control 3.0 captures facial expressions, head movements, and eye direction from the reference video and transfers them to the character image. Binding a facial element adds an extra identity protection layer, ensuring the subject's face remains stable and recognizable through complex, multi-angle, or long-duration motion sequences.

How is Kling V3 different from Kling O3?

Kling V3 specializes in motion control — transferring physics-accurate full-body movement from a reference action video to a character image. Kling O3 (the Omni variant) focuses on multi-shot storyboarding, the Elements 3.0 subject library for character consistency across 6 camera cuts, and native audio generation with lip-sync in 5 languages. Both models support text and image generation modes as well.

Does Kling V3 support audio generation?

Native audio with lip-sync is available in Kling O3 (Kling Video 3.0 Omni). Kling V3's primary specialization is physics-accurate motion control through reference video transfer. For clips requiring both precise motion transfer and native audio, the recommended workflow is to generate motion with Kling V3 and add audio in post-production, or use Kling O3 for combined audio-video generation with the Elements 3.0 subject library.

What resolutions and durations does Kling V3 support?

Kling V3 generates video at up to 4K resolution at 24fps, with clip durations of up to 15 seconds. Standard output options include 720p, 1080p, and 4K. The Omni One architecture with 3D Spacetime Joint Attention runs at full resolution while simulating physics-accurate motion, so higher resolutions increase generation time and credit cost.